Unreal � C++ � JS/TS � IR/Search

Mark Gramata

Game developer & software engineer. I build fast, content-first sites and gameplay systems, from Unreal AI & pathfinding to search engines and voxel engines.

Featured Projects

Circuit Social � Social Media Web App

Full-stack social platform: profiles, posts, likes, and feed. Clean UI, auth, and scalable components.

Full-stackAuthFeed
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Machine Citadel � Wave-based FPS

Unreal Engine project with AI sensing & navmesh, Blueprint gameplay systems, and wave spawning.

UnrealBlueprintsAI/Pathfinding
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Web

Circuit Social � Social Media Web App

Full-stack social platform: profiles, posts, likes, and feed. Clean UI, auth, and scalable components.

Full-stackAuthFeed
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Where to Eat Machine � Food Recommender

Mobile app that recommends nearby restaurants by budget/preferences; map, filters, shortlist.

FlutterDartMaps/API
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Portfolio Source

This website (Astro + Tailwind) built and deployed via GitHub Pages workflow.

AstroTailwindGitHub Pages
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Software

Search Sandbox � Crawler + TF-IDF

Python crawler, inverted index, Boolean parsing, TF-IDF scoring; tiny JSON API for queries.

PythonIRTF-IDFAPIs
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Voxel Engine (LWJGL)

Java + LWJGL voxel renderer with ray-casting block selection and face highlighting.

JavaLWJGLRendering
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Game Development

Machine Citadel � Wave-based FPS

Unreal Engine project with AI sensing & navmesh, Blueprint gameplay systems, and wave spawning.

UnrealBlueprintsAI/Pathfinding
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Skyward Citadel � Unity Demo

2D platformer demo with tuned jump feel, hazards, and level flow; Unity + C#.

UnityC#2D Platformer
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